Companies

Ragnarok X: Next Generation Secures ISBN Code from Chinese Authorities

Published January 4, 2024

In a recent update from the gaming industry, GRAVITY Co., Ltd. GRVY, an established developer and publisher of online and mobile games, has reached a significant milestone. The company proudly announced that its acclaimed title, Ragnarok X: Next Generation, has been granted an ISBN Code by the Chinese government, as disclosed on December 22, 2023. This development is a key step in the process of releasing a game within China's strictly regulated digital entertainment market.

Understanding the Significance

The granting of an ISBN (International Standard Book Number) for a game such as Ragnarok X: Next Generation by the Chinese governing bodies signifies an official endorsement and permission for distribution within China's borders. For a game to be released and monetized in China, obtaining this code is essential. This is seen as a green light from the government, which can potentially lead to a substantial increase in the game's user base and revenue, particularly in one of the world's most populated countries with a deep-seated culture of gaming.

Impact on Gravity's Market Position

This advancement is likely to reflect positively on GRAVITY's GRVY market presence, potentially propelling its stock value as interest and investment in the company may rise in anticipation of the game's launch in China.

About GRAVITY Co., Ltd.

GRAVITY Co., Ltd. GRVY is based in Seoul, South Korea, and has been a prominent player in the online gaming sphere. It is recognized for developing, publishing, and distributing captivating online games in several regions including South Korea, Taiwan, Thailand, the Philippines, and on a global scale.

A Broader Market View

As global tech giants like Alphabet Inc. GOOG maintain their dominance in the technology sector, developments such as these within the gaming industry demonstrate the multifaceted nature of the tech market. This presents varied opportunities for investors in companies both large and small, as the industry continues to adapt and evolve.

Gravity, Investment, China, Gaming, Regulation, ISBN