Gaming

China Grants Approval to 105 Video Games, Seeking to Mitigate Industry Fears Amid Proposed Regulatory Restrictions

Published December 26, 2023

In an effort to alleviate industry concerns, China announced the approval of 105 video game titles on Monday. This move comes in the wake of regulatory anxiety stoked by the announcement of proposed stringent rules affecting the gaming sector. Prior to this approval, shares of major gaming companies had experienced volatility due to fears of increased government restrictions.

Regulatory Changes Impacting the Gaming Industry

Last Friday, the National Press and Public Administration, China's authority responsible for overseeing the gaming industry, introduced a set of proposed regulations targeting gaming habits among minors. These proposals included limitations on the duration of gaming sessions for minors and restrictions on in-game spending, sending ripples of concern through the industry and impacting key players such as Alibaba Group Holding Limited BABA, NetEase, Inc. NTES, Bilibili Inc. BILI, and Tencent Holdings Ltd. TCTZF.

Industry Titans Under the Microscope

BABA, a behemoth in the e-commerce and internet arena, operates multiple web portals offering a wide range of services from online retail to cloud computing. Similarly, NTES caters to online gaming, communication, and e-commerce, with its headquarters nestled in Hangzhou. BILI, on the other hand, focuses specifically on the entertainment needs of China's younger populations, operating primarily out of Shanghai.

As these companies—and others in the sphere—navigate through the changing regulatory landscape, this recent approval of new game titles signals a potential positive turn that might quell the unease felt within the market. Additionally, it serves as a reminder of the government's influence over the industry and its ability to impact company valuations and investor sentiment. Notably, video game approvals had been halted for a significant period, compounding the tension amongst stakeholders.

China, VideoGames, Regulation