Markets

In-flight Entertainment & Connectivity Market Set to Soar to US$ 7.9 Billion by 2028

Published December 28, 2023

The global In-flight Entertainment & Connectivity (IFEC) market is poised for significant growth and is expected to become a $7.9 billion industry by the year 2028. According to recent findings by Stratview Research, the market looks promising with a compound annual growth rate (CAGR) of 12% over the forecast period from 2023 to 2028.

Market Dynamics

The surge in the IFEC market size is attributed to various factors, such as the increasing demand for high-speed in-flight internet, the growing number of commercial aircraft, and the desire by airlines to enhance the passenger experience. Technological advancements are facilitating more sophisticated entertainment systems and connectivity solutions aboard aircraft, thereby propelling market expansion.

Regional Insights

Region-wise, the North American market is expected to hold a dominant share, thanks to the presence of leading IFEC companies and major airlines investing in the upgrading of their fleet's connectivity systems. However, the Asia-Pacific region is forecasted to witness the highest growth rate, driven by the increasing number of air passengers and the booming aviation industry in emerging economies such as China and India.

Competitive Landscape

Key players in the IFEC market are innovating and expanding their product and service offerings to meet the rising demand. The competitive landscape is expected to intensify with companies engaging in strategic partnerships, mergers, and acquisitions. Stocks of major IFEC providers may experience positive movements as the market expands.

Investment Opportunities

Investors looking to capitalize on the growing IFEC market may consider monitoring and investing in stocks of companies that are leading the charge towards a more connected and entertaining flight experience. As the market grows, these investments could potentially yield substantial returns over the forecast period.

growth, connectivity, entertainment